Perfumers' Guild
What cannot be seen can still command a room. We deal in scents - and the impressions they leave behind.

Building levels
| Level | Cost | Build time | Integrity | Repair per point | Requirements |
|---|---|---|---|---|---|
| Perfumers' Guild I | Instant | 150 | 30 | ||
| Perfumers' Guild II | 12,000 | 34h | 200 | 60 | Building level 1 |
| Perfumers' Guild III | 25,000 | 34h | 250 | 90 | Building level 2 |
