Professions
| Icon | Profession | Description | Ranks | Mastery grades | Businesses |
|---|---|---|---|---|---|
| Alchemist | Operates an Alchemist's Lab, researching mixtures, remedies, and pest-control concoctions. | 6 | 4 | Alchemist's Lab | |
| Smith | Owns and operates a Smithy, producing metal goods, tools, and weapons. They install iron bars on windows to reinforce security, giving would-be robbers serious second thoughts. | 6 | 4 | Smithy | |
| Joiner | Oversees a Joiner's Workshop, supplying wooden tools, and sturdier carts. | 6 | 4 | Joiner's Workshop | |
| Innkeeper | Owns and manages an Inn, hosting travelers while gathering rumors and arranging entertainment. | 6 | 4 | Inn | |
| Perfumer | Runs a Perfumery, producing fragrances and scented goods that attract customers. | 6 | 4 | Perfumery | |
| Preacher | Leads worship and oversees affairs within a Church, delivering sermons, absolving sins, and praying for the faithful. | 6 | 4 | Church | |
| Robber | Commands raids and controls a Robber Baron's Fortress, organizing break-ins and cart ambushes. | 6 | 4 | Robber Baron's Fortress | |
| Stone Mason | Directs stoneworking projects and operates a Masonry, improving roads and building foundations. | 6 | 4 | Masonry | |
| Tailor | Operates a Tailor's Workshop, producing garments and refining attire for paying clients. | 6 | 4 | Tailor's Workshop | |
| Thief | Leads covert operations from a hidden Hideout, orchestrating scams, thefts, and planted evidence. | 6 | 4 | Hideout | |
| Guard | Oversees security operations and commands the Barracks, organizing patrols and maintaining order. | 6 | 4 | Barracks |
