 | Alchemist's Lab | Where alchemy and craft meet to refine potions, remedies, and solutions for all needs. | Handicraft, Lootable | 8,000 | 3 | 38 | |
 | Beehives | From hive to honey, from honey to profit. | Statue | 1,500 | 3 | | |
 | Smithy | A forge dedicated to creating tools, weapons, and fine jewelry. | Handicraft | 8,000 | 3 | 30 | |
 | Castle | | Dwelling | | | | |
 | Country seat | | Dwelling | | | | |
 | Dwelling | A second roof to prove your first wasn't expensive enough. | Dwelling | | 3 | 37 | |
 | Travelling Circus Camp | A lively camp where performers stage plays and sell mystical objects. | Service | | | | |
 | Fountain | With a fountain nearby, people recover energy faster - and the quarter looks more inviting. | Public Building | | 3 | | |
 | Graveyard | A peaceful burial ground, offering family graves for those wishing to honor their ancestors. | Service | | 3 | | |
 | Alchemists' Guild | We turn curiosity into gold - sometimes literally. | Public Building | 15,000 | 3 | | |
 | Smiths' Guild | Give us fire and iron - we will give you the tools to shape the world. | Public Building | 15,000 | 3 | | |
 | Circus Artists' Guild | If they are watching, we are winning. If they are paying, even better. | Public Building | 15,000 | 3 | | |
 | Gravekeepers' Guild | We keep what others leave behind. Quiet work, steady hands, and no room for mistakes - once is enough. | Public Building | 15,000 | 3 | | |
 | Guild House | A place where professionals gather to train, share knowledge, and receive support. | Public Building | 15,000 | 3 | | |
 | Joiners' Guild | Measure twice, cut once. We shape wood, and the city rests on it. | Public Building | 15,000 | 3 | | |
 | Innkeepers' Guild | A good drink, a warm bed, and the right rumor at the right time - this is our trade. | Public Building | 15,000 | 3 | | |
 | Moneylenders' Guild | Coin flows where we allow it. Debts are remembered, even when people hope they are not. | Public Building | 15,000 | 3 | | |
 | Perfumers' Guild | What cannot be seen can still command a room. We deal in scents - and the impressions they leave behind. | Public Building | 15,000 | 3 | | |
 | Preachers' Guild | Words shape souls. Whether they listen is their concern - we make sure they hear. | Public Building | 15,000 | 3 | | |
 | Robbers' Guild | The road belongs to those who can hold it. If it moves, we can take it. | Public Building | 15,000 | 3 | | |
 | Stone Masons' Guild | Stone remembers. We make sure it remembers us. | Public Building | 15,000 | 3 | | |
 | Tailors' Guild | Cloth may cover the body - but we decide what it says. | Public Building | 15,000 | 3 | | |
 | Thieves' Guild | You will not see us. You will notice what is missing. | Public Building | 15,000 | 3 | | |
 | Guards' Guild | Order does not keep itself. We train, we watch, and when needed, we act. | Public Building | 15,000 | 3 | | |
 | Merchants' Guild | Every deal has two sides. We make sure ours is better. | Public Building | 15,000 | 3 | | |
 | House | A humble home providing comfort and security for its inhabitants. | Residence | 7,000 | 2 | 28 | |
 | Joiner's Workshop | Where skilled hands carve wood into toys, tools, and weapons alike. | Handicraft | 8,000 | 3 | 30 | |
 | Inn | A warm establishment serving food, drinks, and games for both travelers and townsfolk. | Service | 10,000 | 3 | 42 | |
 | Magnificent palace | | Dwelling | | | | |
 | Marketplace | Operating 24/7 and offering a variety of items from local and foreign merchants, there's always a great deal waiting for you in the marketplace. | Public Building | | 1 | | |
 | Message Board | Place where messages apppear | Public Building | | 1 | | |
 | Mine | A source of precious ores and minerals, fueling the city's economy and craftsmanship. | Outside Businesses | | | | |
 | Counting House | A trusted place for loans, currency exchange, and a variety of financial services. | Merchant | | 3 | | |
 | Perfumery | A fragrant workshop where exotic oils and scents are blended into perfumes. | Handicraft | 8,000 | 3 | 38 | |
 | Physician's House | A place for medical care and healing. | Public Building | 10,000 | | | |
 | Pillory | Dishonor here weighs heavier than chains and smells worse than rotten produce. | Public Building | | 3 | | |
 | Church | A place of worship offering redemption, knowledge, and connection with the divine. | Service | 10,000 | 3 | 36 | |
 | Prison | A secure facility for detaining those who disrupt the peace and order of the city. | Public Building | 14,000 | 3 | 16 | |
 | Quarry | A rugged site where slate, brick, and granite are extracted for construction and crafting projects. | Outside Businesses | | | | |
 | Robber Baron's Fortress | A fortified stronghold where robbers dominate the roads and control illicit profits. | Service | 15,000 | 3 | 44 | |
 | Rostrum | The stage where officials speak and bards perform. | Public Building | | 3 | | |
 | Shrine | A modest personal shrine for devotion. | Statue | 5,000 | 3 | | |
 | Statue | Nothing says modesty like a giant stone version of yourself. | Statue | 12,300 | 3 | | |
 | Masonry | Where masons craft stone into tools, treasures, and stronger structures for the city. | Handicraft | 8,000 | 3 | 31 | |
 | Storage Shed | Need space? The storage shed gives you the luxury of waiting for higher prices. | Statue | 1,000 | 3 | | |
 | Tailor's Workshop | Where wool and leather combine to create clothing for everyday wear or special occasions. | Handicraft | 8,000 | 3 | 37 | |
 | Hideout | A secret refuge where thieves operate in the shadows, preying on the unwary. | Service | 12,000 | 3 | 43 | |
 | Town Hall | The center of governance, where leaders gather to discuss the city's political matters and shape its future. | Public Building | 20,000 | 3 | | |
 | Barracks | A training ground and residence for the guards, keeping order and protecting the people. | Service | 12,000 | 3 | 45 | |
 | Storehouse | A facility for storing trade goods, arranging deals, and setting the stage for market opportunities. | Merchant | | 3 | | |
 | Villa | A lavish residence for the wealthy, offering comfort and prestige. | Residence | | 2 | 44 | |
 | Producers' Market | The land's yield, gathered and ready for sale - waiting to be worked into something more. | Outside Businesses | | | | |
 | Well | Every town needs a well. Folk whisper it's also a portal - and best not to shout into it, or you may not like what shouts back. | Public Building | | 3 | | |
 | Timberlands | A timber-rich area where wood is harvested to supply the city. | Outside Businesses | | | | |
 | Workers' House | Simple accommodations for laborers, close to their place of work and daily necessities. | Public Building | 3,000 | 3 | 15 | |